//==============================================================================
// circe_anim.txt
//==============================================================================

//==============================================================================
Define SunLight
{
	Set HotSpot
	{
		Version
		{
			VisualParticle SFX A God Power Summon Sunlight
		}
	}
}

//==============================================================================
Define HeroGlow
{
	Set HotSpot
	{
		Version
		{
			VisualParticle SFX A Hero Glow Small
		}
	}
}

//==============================================================================
Define StaffGlow
{
	Set HotSpot
	{
		Version
		{
			VisualParticle Scenario G Circe Staff Glow
		}
	}
}

//==============================================================================
Define Staff
{
	Set HotSpot
	{
		Version
		{
			Visual Scenario G Circe Staff
		}
	}
}

//==============================================================================
Anim Idle
{
	SetSelector
	{
		ContainLogic
		Set HotSpot
		{
			Version
			{
				Visual Hero G Circe_IdleA
				Connect FrontAbdomen HeroGlow HotSpot
				Connect LaunchPoint StaffGlow HotSpot
			}
		}
		Set HotSpot
		{
			Version
			{
				Visual Hero G Circe_CarryIdleA
				Connect FrontAbdomen HeroGlow HotSpot
				Connect LaunchPoint StaffGlow HotSpot
			}
		}
	}
}

//==============================================================================
Anim Bored
{
	SetSelector
	{
		ContainLogic
		Set HotSpot
		{
			Version
			{
				Visual Hero G Circe_BoredA
				Connect FrontAbdomen HeroGlow HotSpot
				Connect LaunchPoint StaffGlow HotSpot
			}
		}
		Set HotSpot
		{
			Version
			{
				Visual Hero G Circe_carryboredA
				Connect FrontAbdomen HeroGlow HotSpot
				Connect LaunchPoint StaffGlow HotSpot
			}
		}
	}
}

//==============================================================================
Anim Death
{
	SetSelector
	{
		Set HotSpot
		{
			Version
			{
				Visual Hero G Circe_DeathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				Tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
				//-- end auto generated section
			}
		}
	}
}

//==============================================================================
Anim Flail
{
	SetSelector
	{
		Set HotSpot
		{
			Version
			{
				Visual Hero G Circe_FlailA
				Connect FrontAbdomen HeroGlow HotSpot
				Connect LaunchPoint StaffGlow HotSpot
			}
		}
	}
}

//==============================================================================
Anim Walk
{
	SetSelector
	{
		ContainLogic
		Set HotSpot
		{
			Version
			{
				Visual Hero G Circe_WalkA
				Connect FrontAbdomen HeroGlow HotSpot
				Connect LaunchPoint StaffGlow HotSpot
				Tag FootstepLeft 0.30 true	
				Tag FootstepRight 0.80 true
			}
		}
		Set HotSpot
		{
			Version
			{
				Visual Hero G Circe_carryA
				Connect FrontAbdomen HeroGlow HotSpot
				Connect LaunchPoint StaffGlow HotSpot
				Tag FootstepLeft 0.30 true	
				Tag FootstepRight 0.80 true
			}
		}
	}
}

//==============================================================================
Anim Heal
{
	SetSelector
	{
		Set HotSpot
		{
			Version
			{
				Visual Hero G Circe_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				Tag SpecificSoundSet 0.00 false Heal checkVisible 
				//-- end auto generated section
				Connect FrontAbdomen HeroGlow HotSpot
				Connect LaunchPoint StaffGlow HotSpot
			}
		}
	}
}

//==============================================================================
Anim Charging
{
	SetSelector 
	{
		Set HotSpot
		{
			Version
			{
				Visual Hero G Circe_spellcastA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				Tag Attack 0.50 true	
				Tag GenericSound 0.40 true	
				Tag SpecificSoundSet 0.50 false OsirisBolt checkVisible 
				//-- end auto generated section
				Connect FrontAbdomen HeroGlow HotSpot
				Connect LaunchPoint StaffGlow HotSpot
			}
		}
	}
}

//==============================================================================
Anim Cinematic
{
	SetSelector
	{
		Set HotSpot
		{
			Name Circe_aomsp24spellcast
			Version
			{
				Visual Circe_aomsp24spellcast
				Connect FrontAbdomen HeroGlow HotSpot
				Connect LaunchPoint StaffGlow HotSpot
			}
		}
	}
}